About the Project


This is the official project website of Gaming Horizons. This project was funded by the European Commission through the Horizon 2020 research and innovation programme (grant agreement No 732332).

Gaming and gamification represent some of the most exciting and promising areas of socio-technical innovation. On the one hand, games are a genuinely novel expressive medium; on the other hand, gaming is also a testbed for some of the most ground-breaking innovations of the last few years, such as virtual reality, augmented reality and artificial intelligence. The importance of gaming for the European innovation industries and its impact on society cannot be underestimated.

In light of this relevance and in line with recent discussions about the role of Responsible Research and Innovation in the European context, the main ambition of Gaming Horizons was to democratically open up new areas of public value for the games industry as a whole, beyond sectorial distinctions between ‘leisure’ and ‘serious’ games. As such, the project laid the groundwork for a balanced and research-informed dialogue about the use of games or game-derived elements for learning and critical reflection, benefiting a range of stakeholders in various sectors: education, ICT, game development, and policy.

The methodology was largely grounded on the creation of a dialogic interface between key stakeholders and disciplinary areas: education, research and critical commentary on games, and game development. Data collection started after the first consultation cycle with the Advisory Board.

The project was organised in three work-packages. Their objectives are summarised below.

WP1 - Project Management, scientific coordination and dissemination

WP2 - ​Informed challenge through landscape analysis

WP3 - ​Cultural Expansion through stakeholder engagement