Key team members from the three project partners.
University of Leeds
The University of Leeds is acclaimed world-wide for the quality of its research and teaching, and continues to be ranked within the top 100 universities in the QS world rankings. It is one of the largest universities in the UK with over 30,000 students (over 7,000 post-graduate students) and approximately 6,450 staff of 99 different nationalities, attached to 560 different undergraduate and 300 postgraduate degree programmes.
Carlo Perrotta is Academic Fellow at the University of Leeds. His research focuses on the social and cultural factors that shape the notion of “innovation” in education. He has written articles, reports and presented at international conferences on a range of topics such as game-based learning, the datafication of education, the educational benefits of ICT, creativity, and digital identities.
Chris Bailey is a researcher and lecturer in education, with an interest in how videogames are entangled with our cultural experiences. His doctoral thesis provides an ethnographic study of a group of children playing Minecraft in an after-school club. This work illuminates the emergent dimension of play that occurs through collaborative engagement, in and around a virtual world.
Bailey, C. (forthcoming) Steve: The Creative Every(hu)man. In: Meija, R. Banks, J and Adams, A. (eds.) The 100 Greatest Video Game Characters. Rowman and Littlefield.
Bailey, C. (2016) Free the sheep: improvised song and performance in and around a Minecraft community. Literacy, 50 (2). pp. 62 – 71.
National Research Council: Istituto Tecnologie Didattiche
The National Research Council (CNR) is Italy’s major public research body. Its mission is to perform research that promotes innovation and industrial competitiveness, and to provide technologies and solutions to meet emerging public and private needs. CNR also promotes the internationalization of Italy’s research system, advises the Government and other public bodies on themes of strategic important for the country and its people, and contributes to the enrichment of human capital.
The Istituto Tecnologie Didattiche (ITD) is one of around 100 CNR research institutes located nationwide. Based in Genova with a branch in Palermo, CNR-ITD has a core staff of 40 (24 researchers and 16 support staff), together with 10 research fellows. It is the only CNR institute dedicated solely to Technology Enhanced Learning (TEL).
Donatella Persico is senior researcher at CNR-ITD. Her research interests concern Technology Enhanced Learning and, specifically, learning design, e-learning, self-regulated learning, teacher training and game-based learning. She has been a lecturer in various online and blended post-graduate courses for teachers on aspects of educational technology. She is the author of scientific books and research papers, as well as educational software and multimedia material. She is editor of the Italian journal TD Tecnologie Didattiche, sits on the editorial or scientific board of national and international journals on educational technology and has long-standing experience in the management of national and international projects. Since 2015, she has been on the board of the doctoral programme in Philosophy and Educational Sciences at Ca’ Foscari University, Venice.
Rosa Bottino is the Director of CNR-ITD. Her research interests are in educational research and Technology Enhanced Learning (TEL). She has authored over 100 scientific publications in national and international journals, books and conference proceedings. Dr. Bottino has headed national and European projects, and has participated in European Networks of Excellence in TEL. She has organized and participated in numerous conferences and is a member of several international research associations and editorial boards. Dr. Bottino has acted as expert evaluator of projects and research labs both at European and international level and has received several international awards. She has been involved in games-related research for over a decade.
NHTV: Breda University of Applied Science
NHTV: Breda University of Applied Science is a Dutch university founded in 1966. It has five academies studying various disciplines related to leisure and service industries, including the Academy of Digital Entertainment who are involved in the Gaming Horizons (‘ALT-FRAG’) research project.
The Academy of Digital Entertainment (ADE) has approximately 1,500 students split into two groups. One group studies International Media and Entertainment Management (IMEM) and the other studies game development on the International Game Architecture and Design (IGAD) course. In addition to these two Bachelor courses there are also complimentary Masters courses: the Masters in Media Innovation (MMI) and the Masters in Game Technology (MGT).
ADE gives highly rated education that is taught entirely in English with a view to the international job context of the graduates. The teaching staff are recruited from their respective industries, making it a specialised and practical course that allows students to develop skills they will use as employees of the future.
Dr. Mata Haggis is Professor of Creative and Entertainment Games for the Academy of Digital Entertainment at NHTV: Breda University of Applied Science. He has over fifteen years of experience in the media and video games industry, including working on award-winning and multi-million selling games, as well as small artistic experiences. Alongside researching digital entertainment, he is still an active creator and regularly speaks internationally on skills and processes of video game development, future trends, and culture.
Fragments of Him, Sassybot & Mata Haggis, PC/Xbox One (2016)
Recreating grief in a video game: how ‘Fragments of Him’ uses real world inspiration and traditional storytelling practise in a commercial entertainment-industry experience. / Haggis, M. 2016. Paper presented at DRHA, Brighton, United Kingdom.
Thomas Buijtenweg is a researcher for the Academy of Digital Entertainment at NHTV: Breda University of Applied Science. He has been involved with the development of award winning digital entertainment games and serious games (‘games for change’) for most of his life and particularly for the last six years. His work has been exhibited internationally. His primary research focus is on mechanics systems integration and player personality profiling.
Atum, Team Cupcake, PC (2013)
ATUM: applying multi-layer game design and environmental storytelling. / Clavero, M. Buijtenweg, T.