This section of the website will be updated regularly to share recent media stories and research activity relevant to Gaming Horizon’s project vision. As such, we intend to link to a small selection of recent items that deal with the social or cultural issues around games, gaming and gamification.
In recent weeks, much of the media have been closely watching the early days of the new administration in America. Following Trump’s immigration ban, Gamasutra reported on the response of a group of game designers. The Guardian, meanwhile, featured this individual perspective, from game developer Rami Ismail, whilst Glixel spoke to Iranian game developer, Mahdi Bahrami.
Gamasutra reported that one of the earliest and most successful hybrid virtual world / social media sites for children, Club Penguin, is closing down to be relaunched on mobile devices. This move perhaps reflects changes in how children access and engage with videogames and technology that is targeted at them.
A number of forthcoming conferences have issued calls for papers:
Playful Learning Conference in Manchester (12-14 July 2017) seeks papers in ‘all areas relating to playful learning in adult education’.
11th European Conference on Game Based Learning in Austria (5-6 October 2017) are seeking papers to cover various issues and aspects of Game Based Learning in education and training.
devcom (22-24 August 2017) have announced ‘the first ever international developer conference’ to be held during gamescom in Cologne.
Finally, a new edition of the Games and Culture journal has been issued, featuring articles on Women’s Strategies for Coping With Harassment While Gaming Online by Amanda C. Cote and Experiences of War and Violence in First- and Third-Person Shooters by Holger Pötzsch.